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Old Dec 10, 2007, 01:21 AM // 01:21   #1
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Default Sins,Rits,Paras,And Dervs

Ok, im pretty sure no one made a topic like this (i searched) So heres my discussion on these classes which end up NEW in later Expansions..


Sin: When i first got factions and made my sin, the first thing i said to myself was "Warrior with uber fast damage and decent healing" Which really seemed like a good guess. They are some of the uber damage dealers who can take out most enemies fast.

Rit: Ritualist seemed like it was a more healing focused copy of monk. They can heal large amounts,so can monks, but they had weapons spells, items, and spirits which all either helped heal or helped protect. I found that it was 50/50 between whether ritualists will end up more used then monks, but turns out monks are still commonly used.

Derv: Just,,, wow. I make a derv, first thing i do is go out in AB and RA, and i just massacre people. In my view, it was Warrior + Monk, with the high damage output and self healing uberness. They have the highest damage, and so far ive seen do over 80 damage with just a plain critical.

Paragon: They seemed more of a ranger with just no pet. They in a sense feeled like warriors but only becaues of chants. Personally, paragons were just a copy of rangers, with just the fact that they can help party members really, which made them IN A SENSE a little maybe better then ranger.

Dont Flame Me Plz...

Discuss on whether then new classes made some others seem "outdated" or not.
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Old Dec 10, 2007, 01:25 AM // 01:25   #2
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They all have their roles in a team, except for Dervish, which is just a wammo on steroids.
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Old Dec 10, 2007, 02:52 AM // 02:52   #3
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Quote:
Originally Posted by Terraban
They all have their roles in a team, except for Dervish, which is just a wammo on steroids.
avatar of balthazar style!
cept dervish can shutdown melee and counter most thingies!
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Old Dec 10, 2007, 04:05 AM // 04:05   #4
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I don't get the point of this post. It's pretty hard to generalize a class.
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Old Dec 10, 2007, 04:13 AM // 04:13   #5
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For the last time.
Avatar of Balthazar is not a dervish skill, if you "Think" you see a dervish using it, just get the damn sniper rifle.
_______________

Quote:
Sin: When i first got factions and made my sin, the first thing i said to myself was "Warrior with uber fast damage and decent healing" Which really seemed like a good guess. They are some of the uber damage dealers who can take out most enemies fast.
Actually sins aren't fat, a huge difference from warriors. Assassins have crappy healing, decent defense. Assassins have fragile damage, and there auto attacks power is based off luck. Assassins can reach the highest auto attack speed in the game.

Quote:
Rit: Ritualist seemed like it was a more healing focused copy of monk. They can heal large amounts,so can monks, but they had weapons spells, items, and spirits which all either helped heal or helped protect. I found that it was 50/50 between whether ritualists will end up more used then monks, but turns out monks are still commonly used.
Ritualists are somewhat more of a Ele/Monk hybrid.
Channeling deals air damage, spirits can be defensive but they can be offensive, and nobody wants to run into a wall of offensive spirits. Not even Leeroy
Quote:
Derv: Just,,, wow. I make a derv, first thing i do is go out in AB and RA, and i just massacre people. In my view, it was Warrior + Monk, with the high damage output and self healing uberness. They have the highest damage, and so far ive seen do over 80 damage with just a plain critical.
Dervish are awesome (not like sins though) Dervish's do have the highest potential damage from an auto attack.
Quote:
Paragon: They seemed more of a ranger with just no pet. They in a sense feeled like warriors but only becaues of chants. Personally, paragons were just a copy of rangers, with just the fact that they can help party members really, which made them IN A SENSE a little maybe better then ranger.
Paragons are the PvE bane, desecrating monsters left and right >.>.
Paragons are a utility/support class (or atleast thats what A-net says)
Paragons wear skirts (NOT KILTS) which makes them freaky.
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Old Dec 10, 2007, 12:09 PM // 12:09   #6
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Quote:
Originally Posted by ensoriki
For the last time.
Avatar of Balthazar is not a dervish skill, if you "Think" you see a dervish using it, just get the damn sniper rifle.
_______________


Actually sins aren't fat, a huge difference from warriors. Assassins have crappy healing, decent defense. Assassins have fragile damage, and there auto attacks power is based off luck. Assassins can reach the highest auto attack speed in the game.

Ok i guess i can agree with this, but excluding the enhantment that gives hp regen and +80 armor.

Ritualists are somewhat more of a Ele/Monk hybrid.
Channeling deals air damage, spirits can be defensive but they can be offensive, and nobody wants to run into a wall of offensive spirits. Not even Leeroy

You have a point there...

Dervish are awesome (not like sins though) Dervish's do have the highest potential damage from an auto attack.

Yah whenever i fight a derv i just say to myself im fighting a stoneflesh who does high damage also

Paragons are the PvE bane, desecrating monsters left and right >.>.
Paragons are a utility/support class (or atleast thats what A-net says)
Paragons wear skirts (NOT KILTS) which makes them freaky.
Yah they are decent in PvE
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Old Dec 10, 2007, 12:23 PM // 12:23   #7
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Quote:
Originally Posted by Terraban
They all have their roles in a team, except for Dervish, which is just a wammo on steroids.
You are baed at this game.
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Old Dec 10, 2007, 12:28 PM // 12:28   #8
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The skill your talking about is feigned neutrality which shuts you down completely really if your using it.
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Old Dec 10, 2007, 01:17 PM // 13:17   #9
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I feel that all the new classes have added some new dynamics to the game, in their own ways. They all have their part to play somewhere, just as the core professions do.

Assassins: Great at slicing through heavily armored targets with relative ease, even though they're rather squishy and attack damage drops to next to nothing unless they're making proper use of attack chains (which are easily broken, if you can react to them in time). Some of their shadow arts skills are reminscent of mesmers, and deadly arts reminds me a little of necromancers; except with far more maneuverability around the field. Probably your best friend against the tougher bosses in PvE, although can easily turn into your worst nightmare if they try to do something they were never designed to do - like tank.

Ritualists: The jack of all trades. Part healer, part nuker, part summoner, part buffer... An incredibly versatile addition to any party midline. Despite being with us for well over a year, they still haven't managed to fully integrate themselves into a single defined role. They may be primarily called on for their healing abilities right now but who knows how long it will be before they're called on to do something entirely different; or perhaps yet another use for them will be discovered and brought into play.

Dervishes: These remind me of smiting monks with an attitude adjustment and an oversized blade fixed onto the end of what used to be staves. Insane damage potential, plus some interesting (though not necessarily reliable) heals and a huge range of buffs (a shame that the vast majority of those buffs only work on themselves). Personally, I wouldn't use them as tanks (I'd prefer to send a real tank in first so the mobs cluster before sending the dervish in to start slicing) but they can certainly do that if they need to.

Paragons: Probably the most astounding of the non-core professions, no matter how many times they get hit by the nerf bat they are still stupidly overpowered. Great damage from range, unstrippable buffs (though many of these need to be triggered individually by allies to get the benefits), heals, heavy armor... And the only way you can realistically take them out with any degree of ease is when they're not surrounded by their allies (and with a hard rez at their command, taking out the rest of the paragon's team before taking out the paragon himself is no mean feat). I would absolutely hate to go up against an all-paragon team - that many angels would likely be a nightmare.
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Old Dec 11, 2007, 02:46 AM // 02:46   #10
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How I feel:

Assassin: Mainly a 1v1 class. Useful in parties when he slips in and out of combat killing main targets, or vital ones (monks, healers, more than average mobs) before they can start pwning your team.

Ritualist: Mainly versatile. It's a mage of all trades. Can do offensive, defensive. I guess it'd be an astounding healer if there were really nice weapon/item spell only builds, as you can't counter those.

Dervishes: Warriors that rely on magic. They have enough defence to charge in and take a few hits, but at the end of the day, its their prayers that help them kill in the end.

Paragons: Support out the @$$! Its an amazing class. In a group its frightfully devastating with the right skills. It just can't solo farm well. EVERYTHING ELSE... it pwns.
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